CHIPBY KINETIC CARVING
CNC · Hobbyist · Information · Platform
Return to Kinetic Carving
3D Carving · Strategyintermediate~3 min read

3D roughing and machining allowance

Short answer

Roughing removes everything that is obviously waste with the biggest flat end mill that fits the model, in stepped layers, leaving a small allowance for the finishing pass. The allowance is what makes the finishing pass light enough to cut accurately.

What roughing does

It cuts the model in horizontal layers, like a contour map: at each Z level it clears everything outside the model's cross-section at that height, then steps down. The result is a stepped approximation of the shape, slightly oversize everywhere.

Machining allowance

The allowance, also called stock to leave, is the material roughing deliberately does not remove. It exists for two reasons:

  • The finishing pass needs something to cut. A tool cutting zero material chatters and burnishes rather than cutting cleanly.
  • The load on the finishing tool stays constant. Without an allowance, the ball nose would alternate between cutting nothing and cutting into a roughing step, which shows up as an uneven surface.

Rule of thumb Something in the region of 0.01 to 0.03 inches is typical in wood. Enough to guarantee an even cut, small enough that the finishing pass stays light. Larger allowances mean the finishing tool is doing roughing work, which is slow and hard on a small ball nose.

Tool choice

Use the biggest flat end mill that can get into the model's major features. Roughing removal rate scales hard with diameter, and roughing is the one place in 3D work where brute removal is exactly what you want.

Do not use a ball nose for roughing. Its round tip removes less material per pass, it is shaped for surface following rather than bulk removal, and on a small diameter it is fragile. Flat end mill for roughing, ball nose for finishing, every time.

The underused 3D speedup
Rough with a 1/4 or even 3/8 inch flat end mill even when your finishing bit is 1/16 inch. The roughing tool does not need to reach the detail, because the finishing tool will. Anywhere the roughing bit could not fit just stays as extra allowance for finishing, and a rest machining pass can clean it up if there is a lot of it.

Rest machining

A pass with a smaller tool that only cuts where the previous larger tool could not reach: inside corners, narrow valleys, tight detail. CAM works out the leftover regions by comparing the two tool sizes.

It is worth adding when:

  • The size gap between your roughing and finishing tools is large.
  • The model has deep narrow features full of uncut material.
  • Your finishing pass is struggling in specific areas, which shows up as chatter or a dulled ball nose in exactly those spots.

It is not worth adding when the tool sizes are close, or when the model is mostly open and gently shaped. It costs time and it is only paying for itself where the leftover material is real.

Roughing settings

SettingDirectionWhy
ToolLargest flat end mill that fitsRemoval rate scales with diameter
Depth per passAs much as the machine holds. See depth per pass.Fewer layers means less time
StepoverLarge, often 40 to 50 percentThe surface does not matter here
Allowance0.01 to 0.03 inches in woodEnough for an even finishing cut
StrategyAdaptive if available, otherwise layer clearingAdaptive keeps the load constant and allows deeper cuts
Cut directionWhichever is fasterFinish quality is not the point of this pass

Reading a roughed surface

It should look like a terraced hillside: obvious steps, uniform, with an even skin of material over the whole shape. If parts of the model are already at final surface after roughing, your allowance is zero there and the finishing pass will have nothing to cut in those spots. If there are big chunks of untouched waste left, the roughing tool could not reach and you probably want a rest machining pass.